Master_Healer

Master Healer

The Master Healer is the ultimate choice for players who want to focus purely on keeping their teammates alive. Specializing in single-target and group healing, as well as removing dangerous effects, this subclass ensures the tribe can sustain through long battles.

Role

Dedicated Healer / Support Core

Subclass Tier:

 Level 6

Overview

Designed as a dedicated healing support, the Master Healer sacrifices offensive capability for potent curative spells. Their strength lies in staying out of harm’s way while delivering life-saving support across the battlefield. They are particularly valuable in fights where poison, disease, and sustained damage are common.

Strengths

Weaknesses

Abilities

Ranged Heal
Heals a target ally for 50 HP from a very long distance, allowing safe, responsive support.

Cure All
Instantly removes negative effects like snake venom, disease, and other status ailments.

Healing Wave
A bouncing heal that can affect up to 7 allies in a 3000 AoE. Starts at 50 HP and reduces by 10% per bounce.

Ranged Heal

Heals a unit
for 50 HP
from a
considerable
distance. ​

Cure All(Spell)

Removes
various ailments,
including snake
venom and
disease.

Healing Wave

Casts a healing
spell that bounces
up to seven times
within a 3,000-unit AOE,
starting at
50 health and
decreasing by
10% with
each bounce. ​

Strategy Tips

Stay at the edge of fights to maintain vision while avoiding danger.

Use “Cure All” quickly when teammates are afflicted to prevent chain deaths.

Group positioning makes “Healing Wave” more effective — coordinate with your team.

Upgrade Requirements

To upgrade from Priest to Master Healer, you must:

Reach Level 6 as a Priest.

Visit a Subclass Trainer and select the Master Healer subclass.

Pay the required Gold cost.

Be comfortable playing a non-offensive, high-support role.

Recommended: Carry healing efficiency and mana regeneration gear.

How-to Videos

First 9 Minutes

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Updated on May 15, 2025